Purgatory is a 2D puzzle game prototype that you travel between the world and the reversed world through eyes.
I worked in a group of two in two weeks as the artist and designer. In two weeks I created several game assets using Illustrator as well as the character and it's animations. The animations are done in Unity by 2D rigging.
As the designer I created the level and puzzles. I spent a long time to test how to balance the game play time in the normal world and the reserved world.