I have been making VFX effects using Unity particle system, Unreal Cascade and Niagara. I'm also familiar with lighting systems in both engine.
Demo Reel 2020
Rainy effects for One Small Act , a interactive installation for Children's Museum.
A portal effect for Merlin's Beard.
Releasing curse effect created for the final battle.
A series of cartoon sprite effects for Caffeine High , a multiplayer game.
I did a VR VFX independent study to research on VFX creation pipeline in unreal and
explore constraints and methods for creating VFX in VR. Below are some of the sample works I created after research.
explore constraints and methods for creating VFX in VR. Below are some of the sample works I created after research.
Some other random effects: